I could really have used a program like Papyrus, from Research Software Design. My typescript had to follow precisely the official style sheet on footnotes and citations, lest the Dreaded Thesis Secretary reject the whole thing on formal grounds. I maintained a vast collection of oversize note cards with holes round the outside a v-shaped punch and some knitting needles helped me retrieve references bearing on a given matter. theses, it involved an extended critique of the existing scholarship – a complete history of claims and contradictions on hundreds of disputed issues. Throughout my Classics career, the hardest part of scholarly writing was managing the bibliography.
However, you cannot physically ride either the boats or trains, this is not the goal of this mod.Īfter activating the mod, wait six hours in game for the scripts to start up,įrom there, the player can encounter ships every six hours in game-time along the following routes:ĭawnstar to Solitude (and Solitude to Dawnstar) Special trains and boats will also be found.įurthermore, if the player activates certain boats or trains, they will be able to board these, raid them, and take their cargo.
In the high mountains, you will see the occasional glimpse and the forlorn whistle of a Dwemer train, its masters long dead but its cargo still fresh and ready to be shipped.
This mod attempts to rectify that, and add a level of immersion in Skyrim not seen since the days of ole.Īs you travel along the coast, occasionally you will see ships sailing along from port to port, trading their wares and waring their trades. I mean, I understand that Nords aren't the smartest or most civilized people, but there should still be *some* semblance of trade going on. You ever find it strange that despite all these boats and trains sitting in harbors and stuff around Skyrim, that you never see any of them actually out and about?